[2023-03-27] GUI Team Demo Day #6079
Replies: 6 comments
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I was working on the UI part of the Execution Context Selection, as well as some preliminary controller integration. This will be review ready today, after finishing some integration and design refinement. Peek.2023-03-27.12-21.mp4 |
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Last week, I created some tooltips for the icon buttons next to nodes (and the profiling icon for consistency). If you notice that the text placement seems a bit off, there's work ongoing to fix that across all tooltips. |
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Edit: I was able to push the branch and open a PR for layout and sprite alignment. |
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Besides layout problems, I have a problem with reacting to size changes, what makes the "jumping effect". simple-vector-editor-presentation-2023-03-27_15.36.33.mp4 |
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Last week I've been working on virtual sublayers (partitioning a symbol into different draw-orders, that can be drawn in one draw call). Implementation mainly involves adding support for moving symbol instances within a buffer (so I'm also implementing buffer compaction). I plan to finish tomorrow. Next I will debug a performance problem on Intel Xe-LP. When that's fixed I'll work on reducing draw calls, using the superbox and virtual sublayers. |
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Over the last week I was working on enabling easy project sharing and opening. The result is #6077, currently fully functional and awaiting review. Enso will now associate with two file extensions:
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I was working on 2 main things this week:
Next week I will be mainly working on the visual part of the vector editor, hopefully delivering the first working version. This was planned for this week, but point 1 took me a lot of time that was not originally planned for my work this week.
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