Code for our CVPR 2020 (ORAL) paper - TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style.
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Updated
Mar 4, 2022 - Python
Code for our CVPR 2020 (ORAL) paper - TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style.
We evaluate our method on different datasets (including ShapeNet, CUB-200-2011, and Pascal3D+) and achieve state-of-the-art results, outperforming all the other supervised and unsupervised methods and 3D representations, all in terms of performance, accuracy, and training time.
OpenGL Learning and Exercises
a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for use in Autodesk Maya, and uses both Maya's OpenMaya API and SciPy for efficient mesh manipulation.
A simple computer graphics software to compose basic 3D shapes
An Interactive 3D Environment project that was created during my Spring 2022 Semester at Texas Wesleyan University. A custom graphics Engine Made from Scratch Utilizing OpenGL and C++ to render different environment and spawn 3d object into the Environment.
A festive interactive 3D scene created using Three.js, featuring a "Back to the Future" train, a snowy platform, Christmas tree, falling snow particles, festive text, and a gradient skybox. The scene includes animations and background music to enhance the holiday atmosphere.
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