A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
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Updated
Jun 25, 2025 - C#
A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
Nihon is a leading Roblox exploit founded in 2020, known for its intuitive user interface, robust features, and exceptional performance. Developed by top industry professionals, it offers enhanced security, customization options, and a globally trusted service.
A repository full of samples of popular libraries used by GameDevs
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
Powerful 2D game engine in modern C++ with SDL2, OpenGL, and ECS. Designed for complex and scalable game development with modular architecture and rendering pipeline.
The procedural voxel tree + pine tree generator for MagicaVoxel
A Unity editor tool designed to detect unused assets in your project. This tool helps developers clean up their projects by reducing unnecessary resource usage
Cube Auto UV - Automatically adjust UV coordinates for stretched cube meshes
One-line GitHub repo description: In-game bug reporting for Unity with video capture, log collection, and zero-config BetaHub integration.
A lightweight Python immediate mode GUI built on raylib.
Nihon is a leading Roblox exploit founded in 2020, known for its intuitive user interface, robust features, and exceptional performance. Developed by top industry professionals, it offers enhanced security, customization options, and a globally trusted service.
Hey there! This is the official repo for NarrativeFlow's Interpreter Scripts for using your compiled NarrativeFlow project files with your game engine.
Cube Auto UV - Automatically adjust UV coordinates for stretched cube meshes
This is a simple platformer game developed in Godot, created as an educational resource for beginners.
Change Pivot (by recalculating the mesh) of Objects In Unity
In-game bug reporting for Unreal Engine with video capture, log collection, and instant BetaHub submission.
Snap to Grid Tool - A script for easy snapping of object positions and scales to a grid within Godot.
Snap to Grid Tool - A script for easy snapping of object positions and scales to a grid within Unity Editor.
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