🔧 Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
caching csharp physics unity3d batching oculus-rift desktop-application virtual-reality performance-tuning htc-vive lighting oculus-touch msaa udacity-nanodegree bottleneck unity-profiler code-optimization debugging-tools forward-rendering
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Updated
Oct 26, 2017 - C#