Distributed server for social and realtime games and apps.
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Updated
Sep 2, 2025 - Go
Distributed server for social and realtime games and apps.
Game server for jump and shoot
This is a full-stack implementation of the classic Bomberman game. The game logic is handled on the backend using Go with structs, methods, and interfaces to follow object-oriented design principles. The frontend, built with JavaScript using our custom mini-framework, communicates live with the backend via WebSocket for real-time gameplay.
A Go multiplayer game server framework featured real-time WebSocket communication, Stateful Room, and distributed scaling via NATS.
Distributed server for social and realtime games and apps.
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